GAME: Call Of Duty: Black Ops 4
RELEASED: 2018
DEVELOPER: Treyarch, Beenox
PUBLISHER: Activision
AVAILABLE ON: PC (Battle.net), PS4, XBox One
Even before Black Ops 4 was 
released, I was disappointed. The news that Black Ops 4 would ship 
without a campaign hit me hard. I’ve always been one who enjoyed the 
campaigns in the Call Of Duty series. Especially in the latest games 
where the facial capture and motion capture has been unparalleled. It’s 
something I’ve always been excited about, as the campaigns has been the 
mode that most efficiently puts the money on the screen. They have 
showed what a AAA game can do in terms of storytelling on a grand scale.
I
 also heard that like with WWII, the game would be boots on the ground. 
No exo suits. It seemed in all honesty like they were removing 
everything that the franchise had done to re-invent itself over the 
years. It felt like several steps back and no steps forward. And having 
gotten my hands on the game and given it a few hours, I feel I am 
finally ready to give my honest opinion on Black Ops 4.
This 
review will focus on each of the three available game modes. 
Multiplayer, Blackout and Zombies, as well as the Specialist HQ training
 mode. I will also give my thoughts on my experience as a whole. So 
let’s get started.
Multiplayer
|  | 
| At the end of each match, rather than showing final kill, it shows best play. | 
If
 you’ve played any Call Of Duty in the past, then multiplayer should be 
familiar to you. That is, if the last Call Of Duty you played was Black 
Ops II. In terms of abilities, scorestreaks and weapons, everything has 
been massively scaled back. The most obvious change is that you no 
longer have exo suits. You’re firmly grounded, literally, and while you 
can slide, mantle and climb ladders, any verticality from the previous 
games is entirely gone. I know it was an unpopular change among some of 
the fanbase, but I see no reason why they chose this direction.
The
 maps feel like they were originally made with these abilities in mind. 
Not to mention coming from Black Ops 3 and Infinite Warfare makes it 
feel like someone clipped your wings. It’s not a very nice feeling at 
all. And this is still a fairly futuristic game with the specialists 
from Black Ops 3 returning, so why they chose to scrap the exo abilities
 is beyond me. It feels like a blatant attempt to satisfy the fanbase, 
instead of sticking to what I felt reinvigorated the franchise.
Scorestreaks
 have been scaled back to the point where they almost feel trivial. You 
no longer have memorable ultimate streaks like the nuke that would turn 
the entire battlefield into ruins. Or the exploding balls of doom. As 
the ultimate scorestreak you get to shoot people from a gunship. I’m 
pretty sure this was a lesser scorestreak in earlier games. All in all 
the entire scorestreak selection feels laughably pathetic. There’s no 
real sense of doom or danger from the final scorestreak and everything 
just feels kind of there. The sniper nest is annoying and frustrating 
when anyone calls it in, but it never feels threatening since you can 
just shoot it out with a couple rocket launcher rounds.
And 
speaking of Specialists, you get 2 females and 8 freaking males. The 
ratio of males to females is absolutely insane and what you often end up
 with is that people who wish to play as a female all pick either 
Battery or Seraph, while the rest are stuck with the male cast. Say what
 you want about Black Ops 3 but at least it had 3 females so there was 
one more to choose from. Look, I have nothing against males, but some 
equality in the gender representation would be nice. I really hope more 
female characters will be added in the future because this is pathetic 
and feels like they’re trying to avoid getting flack for having too much
 focus on strong female characters. What they end up with is the other 
extreme, that females are hideously underrepresented in the game.
|  | 
| The game is hardly good-looking by any standards and mostly just looks bland. | 
On
 the other hand, the specialists do have abilities that synergize very 
well with each other. There is a sort of rock, paper, scissors feel to 
the dynamic between them and how they interact when put against each 
other. For instance, in a recent match I was playing Battery (as I tend 
to do, given she’s one of only two female characters) and threw her 
sticky cluster grenade on someone playing Ajax. Ajax’ ability is that he
 has a riot shield that makes him pretty much invulnerable to any 
incoming damage from the front. Of course, Battery’s cluster grenade 
made that shield entirely pointless. It’s that sort of feeling of being 
able to completely out-smart your enemy with your abilities that brings 
some fun to the gameplay.
There are several playstyles as well. If
 you want more of a support role you can play as Crash who supplies the 
team with buffs. If you want to be a tank you can play the 
aforementioned Ajax. And if you wanna be a complete asshole you can play
 Firebreak. Nobody likes Firebreak. There are several other specialists 
to choose from, all with their own abilities so if you wanna read more 
about that, 
check out my article on them.
 And do you want more outfits for the specialists? Tough luck. All of 
that is locked behind a massive paywall as only people who bought the 
deluxe edition have access to extra skins for the specialists. 
Presumably more is to be added in the future, but, as I have stated 
before, the selection right now is bloody pathetic.
Another 
notable change to the formula is that players now have a lot more health
 than in previous games. While this does make the game feel more fair, 
as you are less likely to be insta-killed (unless you face someone who 
love sniper rifles and quickscoping a bit too much and have probably 
spent far too much time playing the game), it can also make combat feel a
 bit spongy. Players tend to soak up a lot more bullets before going 
down than in previous games, and can even heal themselves on the fly 
with stimpacks. This isn’t really an issue for me as it does make the 
game feel less about getting kills and more about staying alive.
|  | 
| Where’s your head at? No seriously, where is it? | 
Another
 thing I find a bit lacking is the weapon selection. You have 5 SMGs, 5 
assault rifles, 3 tactical rifles, 3 light machine guns, 4 sniper 
rifles, 3 pistols, 2 shotguns, ONE freaking rocket launcher and ONE 
freaking melee weapon! I assume more weapons will be added later but as 
of now this is a genuinely lackluster selection. And guess what, none of
 the pistols can be dual wielded. Dual wielding has been a staple of the
 franchise for a good time now. With games like Advanced Warfare and 
Infinite Warfare providing ample amounts of them. And in Black Ops 2 and
 3 you could akimbo pretty much every pistol. But not here.
I’m 
not sure why this was done, if it was because everyone complained about 
akimbo weapons, or because they felt it was unrealistic. Regardless this
 is extremely disappointing and makes it feel very boring to use the 
weapons. One of my favored playstyles has always been running up in 
people’s faces with dual machine pistols and unloading on them. Granted,
 one of the operator mods allows dual wield for the Saug 9mm but you 
don’t unlock that weapon until level 52 which is 3 levels from the level
 cap. Which means you will spend most of the early game unable to use a 
single akimbo weapon.
Oh, and multiplayer is a hot mess at the 
moment. I’ve had more crashes and glitches than any of the previous 
games. Whether the game crashes because I use a broken attachment 
(specifically the FastLock attachment for the rocket launcher) or 
whether it just crashes for no good reason, Black Ops 4 seems to crash 
almost every session for me. The worst part being it doesn’t crash to 
the desktop. Oh no, this baby freezes so you have to force quit it in 
Task Manager. Which locks up my computer for a solid minute before I can
 do anything again. Yeah, not so much fun. Some glitches have been funny
 and harmless like Battery suddenly missing a head in multiplayer. Some 
have not been, such as my game crashing during a training mission in the
 Specialist HQ training mode.
And if your connection dies and you 
wanna play some offline bot matches or training missions… well f*** you.
 The game refuses to even show the main menu unless you have an online 
connection. Meaning that if your connection dies or the servers shut 
down, you can’t play the game. It’s entirely bricked. Over 50GB of data 
locked behind a connection error. Welcome to 2018.
If I were to 
describe multiplayer in a nutshell, then I would say it just feels par 
for the course. It’s not memorable or amazing, but it is fun. The 
specialist HQ training mode has some funny voice over lines by Frank 
Woods, and some impressive cutscenes, but overall feels pointless.
Blackout
|  | 
| Time for the somehow mandatory Battle Royale mode. | 
So
 let’s get to their excuse for having no campaign. The Battle Royale 
inspired Blackout mode. I was completely indifferent to this when I 
heard about it as I don’t exactly play Call Of Duty to play Battle 
Royale. I’d play Fortnite or PUBG for that. And yeah, Blackout just 
feels… out of place. It feels like someone took PUBG and slapped a Call 
Of Duty skin on it. And so far it’s not even particularly fun to play.
You
 often face people who have snipers, rocket launchers and otherwise way 
stronger weapons than you. People love to kill people on their own team 
since friendly fire is on by default. And yeah it has the biggest map in
 CoD history. But that kind of leads to spending most of your time on it
 just hiding from people and trying not to get killed and it often just 
feels kind of empty. Sure it’s fun if this is your thing. But it’s not 
my thing and never will be.
The worst part about Blackout however 
is the lack of customization. You can choose between 4 heads per gender,
 and that’s it. That is seriously it. Oh, you have a LOT of characters 
to choose from but… GUESS WHAT! THEY’RE ALL F****ING LOCKED! You have to
 complete really specific challenges and go through hoops to unlock them
 which feels entirely unnecessary. WHY have extra characters when your 
players most likely cannot even play them? And why have such absolutely 
pathetic customization options for players? Have some hairstyles, have 
some different outfits. Just… SOMETHING! This is 2018 for f***’s sake! 
We have better customization in other games and have for years. Jesus 
Christ.
|  | 
| Blackout. The mode where you either die quickly because everyone else have better weapons than you. Or you die slowly because everyone else have better weapons than you. | 
Blackout just feels uninspired. It feels like a
 cynical attempt at excusing a lack of campaign, and selling more copies
 to people who are hooked on the mode. The game blatantly rips off games
 that already do Battle Royale way better than it does. It does a good 
job at it, sure, but that’s just it. It’s still a knockoff. A good 
knockoff is still a knockoff. Regardless, it’s there. If this is your 
thing you’ll probably love it. But the lack of customization options and
 the unbalanced gameplay just kind of ruins it for me. It would be nice 
to have the option to vote for friendly fire. And it would be nice to 
have more customization options. I am not very likely to spend a lot of 
time in this mode at all.
Zombies
|  | 
| Welcome to Titanic. Now with zombies. | 
Obviously
 a major reason people buy the Black Ops games is the staple Zombies 
mode. And yeah, it is here and surprisingly the most fun I’ve had in the
 game. Probably because it doesn’t really need exo suits to be enjoyable
 and it offers a co-op option in a game where two of its game modes are 
competitive. Yeah you know how Black Ops 3 had a co-op campaign which 
meant it had 2 co-op modes to choose from and one competitive? Wasn’t 
that great?
Anyway, you have two maps to choose from at the 
moment. IX which is set in a gladiator arena during the roman empire and
 Voyage Of Despair which is set on Titanic. You also have a third map 
called Blood Of The Dead. But you can’t play it unless you buy the 
season pass. Another example of how something is locked behind a 
paywall. And I highly doubt you’ll be able to play more zombies maps 
without paying for that season pass. As it stand right now, both maps 
are fun to play and can last for hours if you play with good people. But
 you’ll probably get pretty tired of them eventually. I know I do. 
Especially given the repetitive nature of constantly shooting the same 
enemies over and over as they get increasingly spongy and you die more 
and more.
Look, Zombies is not my thing. It has never been my 
thing. While I enjoy the co-op aspect it simply gets too boring and 
monotonic for me to really enjoy. It’s fun for maybe 5-10 minutes but 
after that it begins seriously outstaying its welcome. But I know a lot 
of people buy Black Ops 4 for Zombies and if you wanna do that, then you 
won’t be disappointed.
|  | 
| 
If shooting the same enemies over and over with weapons that feel out of place from the era, then Zombies might be your thing. | 
Graphics And Sound
Graphically
 the game looks alright. I won’t say it looks amazing. It has really 
great pre-rendered cutscenes but it often just looks kind of bland. On 
my Ryzen 7 1800X PC, running the game with an RX 580 8GB GPU gave me a 
very solid framerate that never dipped below 70 fps. It definitely runs 
pretty well, that is when it doesn’t crash or lag due to bad connection.
 Due to the nature of multiplayer you won’t really be able to enjoy the 
scenery much. I think the zombies mode definitely looks the best of the 3
 modes. The effects on the Titanic level are seriously cool to look at. 
But for the most part, it looks average.
I would probably say the 
same about the sound. It’s average. The voice acting is pretty good, I 
like the dialogue in the zombies mode and some of the banter in 
multiplayer. And Frank Woods as the training instructor is a stroke of 
genius, and pretty much saves that entire mode. But overall, the music 
is forgettable, the sounds feel typical and nothing stands out.
Final Thoughts
Call
 Of Duty Black Ops 4 is a colossal disappointment. It’s not a bad game 
by any stretch but it misses so much of what used to make Call Of Duty 
fun for me. I was looking forward to the campaigns, I was excited by the
 new stuff they added. Black Ops 4 has one new thing, it has a battle 
royale mode. But everything else feels scaled back just for the sake of 
scaling back. It’s reached the point for me where the entire experience 
just feels mediocre. It’s fun, when it doesn’t crash. But it’s so 
lacking. It lacks customization options, it lacks weapons, and it lacks a
 lot of what I enjoyed about the previous games.
Most of all, I 
miss a co-op campaign. I miss a story and being able to experience it 
with a friend. If there is one single thing I would want back then it is
 a co-op campaign. I don’t care if the exo suits don’t come back. If 
Activision wants to keep everything “boots on the ground” then that’s 
fine. It feels even more lacking than Titanfall. Because Titanfall was a
 new IP, there were no preconceptions of what it should be like.
But
 as it stands, Black Ops 4 is NOT, by ANY STRETCH OF THE WORD, worth 
$60. It’s worth it at a 90% discount. Because most likely you are 
getting the game for only one of the modes. I cannot recommend this game
 unless you are either a hardcore fan or have too much money to spend.
Because if that is a legit problem you have, then Black Ops 4 is 
literally the same as burning money.
SCORE
STORY: N/A
 GAMEPLAY: 5/10
 GRAPHICS: 5/10
 SOUND: 7/10
FINAL SCORE: 5/10