Reviewed for GameCube/Wii by Alyxx Thorne
Star Fox Adventures was one of the first titles for the Nintendo GameCube and the sequel to Star Fox 64 aka Lylat Wars on the Nintendo 64, itself the sequel to the groundbreaking Super FX shooter Star Fox aka Starwing on the SNES. Although originally planned as an original IP by Rare, called Dinosaur Planet, Shigeru Miyamoto came in during development and realized that there was potential here to make it a Star Fox game since the hero had a resemblence to Nintendo's furry space pilot. Rare immediately redesigned the assets to make the game an official Star Fox game and thus Star Fox Adventures was born. It is sort of the odd ball in the franchise, not really fitting in with the rest of the games that well and thus while it has a cult fanbase, there are a lot of fans who don't consider it a true Star Fox game due to its nature, it is an action/adventure game more in the vein of Legend of Zelda rather than a rail shooter after all, and due to the fact it wasn't developed as a Star Fox game from the get-go. So where do I stand on this odd game? Let's find out.
Eight years after the events of Star Fox 64/Lylat Wars, with the evil Andross defeated and peace brought back to the galaxy, the Star Fox team find themselves rather bored and without much to do. Falco left the team without a trace, Slippy has become an inventor and Peppy has retired from active duty to concentrate on being a navigator and advisor. But it isn't long before they receive a message from General Pepper. It seems that the once tranquil Dinosaur Planet has fallen under distress as General Scales has amassed an army and caused pieces of the planet to float into space, separating the tribes from each other and keeping the Krazoa spirits locked in their shrines, unable to bring the pieces of the planet back together. His minions have also taken the four spell stones, also needed to bring the planet back together. It doesn't help that Krystal, the lone survivor of her doomed planet Cerinia, gets caught when attempting to save the planet and it is up to Fox McCloud and his team to save the planet with the help of Krystal's magic staff.
|The transitions between planet regions gives a nice throwback to the previous StarFox games.|
|The combat is pretty intuitive and feels pretty satisfying.|
|Fox' face is beautifully animated during cutscenes.|
The music is extremely good. Ranging from beautiful chants and sweeping orchestral scores to a badass 80's rock theme during the ending credits, the score is varied and very high quality for the game and never gets boring. It did remind me a lot of Disney scores now and then which is never a bad thing. The voice acting was largely enjoyable, especially Krystal and Fox had very pleasant voices, though Peppy sounds like he's been a chainsmoker all his life, Slippy's voice makes me wanna put him out of his misery as usual and some of the NPC's voices were a bit grating (the Shopkeeper... good god...) but overall the cast was very enjoyable. The sound effects do their job pretty well, some of them very obviously stock sound effects, though that didn't bother me much.
|Fans of this game will cringe at this screenshot...|
FINAL SCORE: 8/10