GAME: Shadow Warrior
DEVELOPER: 3D Realms
PUBLISHER: 3D Realms
YEAR: 1997
Note: Screenshots are from the Classic Redux version of the game.
Riding on the immense success (and soccer mom notoriety) of Duke Nukem 3D, and despite Quake's massive success with its fully 3D engine, 3D Realms decided to utilize the somewhat less graphically impressive but still versatile Build engine for several more projects, of only one they ended up releasing themselves in the end. A horror themed game (which ended up being the Monolith published Blood), an Egyptian themed game (which ended up being PowerSlave aka Exhumed) and a game spoofing Kung Fu movies (Shadow Warrior), which is the game I'm taking a look at today in the second part of my Build Engine Retrospective.
The overarching theme of the 3D Realms Build Engine games seem to be that they all take inspiration from other genres. Duke Nukem 3D was a spoof on action movies (and sci-fi to an extent), Blood was more of a horror/slasher movie spoof and thus Shadow Warrior is a spoof of Kung Fu movies. Granted, this is not to be confused with spoofing Asian culture (although it does that to a fair degree as well) but rather spoofing the kind of Asian culture typically depicted in Kung Fu movies. Like Duke Nukem 3D the story is rather thin and mostly consists of spoofing movie clichés and tropes.
She looks happy to see me... |
Truth to be told, I've never really been a huge kung fu movie fan, and while the game does contain some anime references, most of them are of stuff I've never seen so it felt a bit difficult for me to really "get" a lot of the references and such in this game (outside the ones that aren't strictly kung fu movie references). But that's not to say I didn't enjoy it as this game still offers some classic 90's FPS charm in spades, at least for the most part. And while a lot of the silly stuff in the game might be considered slightly culturally insensitive nowadays, it's not really meant to be taken seriously.
Konami would love this game. |
The first thing you will probably notice is that you actually have a melee weapon in this game (you still have fists if you absolutely wanna karate-chop enemies to death), and it's actually a fairly powerful melee weapon too (befitting the game's title a fair bit). Another thing you will also notice is that enemy death animations are also dependent on which weapon you use to kill them as slicing them with a sword will give a different result compared to peppering them with UZI's or splattering them across the room with a Missile Launcher. Speaking of which, let's discuss the other weapons. In addition to the sword, you have Shuriken/darts (which you throw 3 at a time of, and can pick up from the environment again), the Riot Gun (basically a shotgun), the UZI (which can be dualwielded once you find another one), the Missile Launcher, the Grenade Launcher, the Sticky Grenades, the Railgun, a Guardian's Head (yes) and a Ripper Heart (an actual beating heart). As you can see, some of the weapons are fairly standard for the time while others are... let's say, more unique. Especially the Railgun since it's probably the earliest FPS to use one as far as I know, a whole year before a similar implementation in Quake 2. Given the movie Eraser came out around this time, it's easy to understand why Railguns became such a hot topic in shooters for a while.
The game is fairly bloody for its time with unique death animations depending on the weapon used. |
The game is fairly difficult, even on easy mode... at least early on. Once you get into the further levels, ammunition is fairly common to come across for pretty much all your weapons, and weapons like the Railgun completely OWN smaller enemies, at times gibbing them in single shots, and ammo for the Railgun is surprisingly not that scarce, I don't think I ever encountered a single instance where I ran out of ammo on that thing (I was playing on Easy difficulty mind you and I was using it somewhat sparingly). Not to mention fortune cookies (which function as the game's equivalent of the Nuclear Health pickups from Duke 3D) are increasingly common in later levels as well as medkits. This kind of makes the game's difficulty curve a bit uneven as you'll start out pretty weak with weapons that aren't capable of dispatching enemies quickly so on the higher difficulties where the enemy count is higher you'll most likely have a really bad time in the beginning of the game, but then the game almost becomes too easy once you get your hands on the more powerful weapons in the game.
Splat! |
For most of the game I ended up not really using much of the inventory items and mostly stuck to the riotgun, UZI's, Railgun and the grenade and missile launchers. The guardian head is a cool weapon but most of the time I just kinda forget it's there. The ripper heart is kind of useful as it summons a secondary Lo Wang who goes around killing enemies using a railgun but these are kinda rare pickups anyway. I mean, it kind of suffers the same issues as Duke 3D in that sure, the unique weapons are unique and cool and gimmicky, but when it comes down to it, you'll most likely use the other weapons since ammo is much more common for them. I don't think I ever used caltrops a single time because the enemy AI isn't really that smart and will just kinda wander around aimlessly or shoot at you.
A giant sumo wrestler using farts as an attack. Classy. |
Graphically the game looks fairly impressive for a Build engine game, featuring some 3D objects in place of sprites for stuff like weapons, powerups and keys. It achieved this by using voxels (3-dimensional volumetric pixels) to give objects a 3-dimensional appearance without actually using polygonal 3D models. But for the most time, the palette looks kinda brown and ugly (not sure if this was done intentionally) and while I like some of the more urban industrial looking levels, a lot of the other levels just look kinda bland and a bit drab aside from the numerous Chinese style buildings and such. I can remember some levels standing out a bit to me, like an airport with a crashed airplane, a train station early in the game and a volcano as the final level, but a few of the levels just kinda blend together in my head. That's not to say the level design is bad or anything, I just found that a lot of the time it felt a bit uninspired and a bit of a product of its time. Most of the time, navigating the game was a breeze.
Jesus, Lo Wang, can't you let a naked Anime lady with diarrhea have some privacy? |
I'm sure this scenario has occurred in some Tomb Raider fanfics... |
STORY: 6/10
GAMEPLAY: 8/10
GRAPHICS: 7/10
SOUND: 7/10
TOTAL SCORE: 7/10
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