GAME: MDK
DEVELOPER: Shiny Entertainment
PUBLISHER: Interplay
RELEASED: 1997
AVAILABILITY: PS1, PC CD-ROM, GOG, Steam
Murder Death Kill. Mission: Deliver Kindness. Max, Doctor, Kurt. Mother's Day Kisses. It's never been clear what exactly MDK stands for, but what is clear is that MDK is probably one of the best shooters of the 90's, heck maybe even one of the best games of that decade. Coming out in the post-Doom and post-Quake era of gaming, MDK set out to do one thing; shake things up. So in today's review I'm taking a look at one of my all-time favourite games, Shiny Entertainment's 1997 masterpiece MDK.
Look out below! |
MDK's story is directly tied to its gameplay, and doesn't have much of an impact on the overall game save for its core mechanics. Each stage begins with an airdiving sequence towards a minecrawler, in which you have to avoid a trackling laser and homing missiles, while gathering supplies that Dr. Fluke is dropping in after you. The trick here is just to take as little damage as possible before the stage begins.
GERONIMOOOOO! |
You didn't really need that leg, did you? |
Snowboarding leather-clad heroes are the best heroes. |
How post modern. Who knew the aliens were such great architects? |
These reflective surfaces look much more impressive in actual gameplay. But even in screenshots it looks insanely cool, especially with that background. |
I also love the sound design in the game, with aliens taunting you, whimpering as they quiver in fear when you're bombing them, and shouting at you when they attack. All in all, MDK sounds as good and unique as it looks.
Level design done right. |
SCORE
STORY: 8/10
GAMEPLAY: 8/10
GRAPHICS: 10/10
SOUND: 10/10
TOTAL SCORE: 9/10
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