GAME: Rise Of The Tomb Raider
RELEASED: 02/09/2016
DEVELOPER: Crystal Dynamics, Eidos Montréal, Nixxes (PC)
PUBLISHER: Square Enix
AVAILABLE ON: Steam, XBox 360, XBox One, PS4, MacOS, Linux
In 2013, Eidos decided it was time to completely reboot the Tomb Raider franchise, with the aptly titled "Tomb Raider", a complete reimagining of the franchise, offering a Lara Croft that we had never seen before. She was more human, more fragile, and taken to a different place than she previously had, a stark contrast to the kind of over the top action heroine she had been in the past. It made for a more interesting story, a story in which she would grow with the player, getting tougher as she gained more experience, ending on an iconic shot of Lara wielding two pistols after having beaten the final boss of the previous game.It seems a no-brainer that after the success of the reboot, which received almost universal acclaim, the same team would work on a sequel. And 3 years later, in 2016, we received "Rise Of The Tomb Raider", the next chapter of the Tomb Raider saga. Despite being 2 years since its release already, during which I have been playing the game on and off, I want to give my own personal opinion on this game given I already reviewed the original at my blog in 2013 and absolutely loved it.
And then they saw "Lara Croft Go"... |
The story is told through amazing acting, both in terms of the animation and voice acting, which is absolutely stellar. The game does a great job feeling like a true cinematic experience, going back and forth between flashbacks and current events and utilizing the gameplay to also relay backstory to the player through artifacts which can be picked up and read or inspected to reveal little stories from ancient times. Throughout the game, Trinity remains a constant threat, and it becomes your main task to survive long enough to not only stop them but also clearing your father's name who was labeled a lunatic for his discoveries.
The opening level in Siberia shows off some gorgeous graphics, and details like leaving foot trails in the snow. |
The combat also remains largely the same, with Lara being able to carry 4 weapons in her inventory at any given time (which can be swapped out and upgraded at campfires). Lara can automatically take cover behind stuff and in addition to shooting enemies can also engage in melee combat, where you can dodge your enemy's attacks while also landing attacks on them. Ammunition is scarce though, so often the best course of action is to either avoid combat if possible or use stealth.
If you have a fear of arachnids, perhaps look away from this scene... |
The controls can be a bit confusing at times. While largely intuitive, during quicktime events and button prompts it can often catch you a bit by surprise if you're not expecting it and lead to an unfortunate death because you didn't time a button press correctly or pressed the wrong button. Granted it's a huge improvement over the previous game where quicktime events were a much bigger problem and button presses felt almost entirely random, but it's still a bit of a pain to deal with.
This squirrel knows what's up. |
In addition to the main story campaign, the game has some additional challenges to play through in the form of the Expeditions mode. Here you can use cards to grant additional buffs during the gameplay. You can do Score Attack, where you are trying to get the best time while also going for objectives that grant you a better score. You can beat an earlier chapter in Chapter Replay, faced with additional challenges such as completing it without dying. Expeditions is also where you can play additional DLC levels for some extra content after completing the main game, similar to the DLC missions in Deus Ex: Mankind Divided.
One of the most gorgeous games of its generation, Rise features a world that feels incredibly inviting and daunting at the same time. |
As previously mentioned the voice acting is superb. The entire cast is giving a stellar performance here, especially Lara's voice actress who definitely sells her role of being a young adventurer often ending up in harsh situations yet surviving them through sheer will. The rest of the sound design is packed to the brim with realistic animal sounds, as well as lush environmental sounds such as weather and water flowing. Weapons sound realistic as well, but still sounding satisfying to use, especially using the pickaxe for melee attacks which always have a brutal crunch to them. As with the previous game the musical score is sadly largely forgetable background music, which makes sense given the game's cinematic focus but compared to the classic games that had memorable themes, it feels too forgetable to be noteworthy. It feels more functional than memorable, largely just being there to build up the atmosphere than doing anything else. It makes me miss the classic themes from the older games for sure, especially when they weren't afraid to mix in some techno and classical music, which is something I feel has been lost with the newer games.
And it was there, surrounded by ice all around her that Lara began seriously questioning her life decisions, and why she had decided not to bring more rations. |
No comments:
Post a Comment