Alyxx Reviews
I
was a child once, like all of us are or have been at some point. And...
I don't remember why or when, but I recall sitting outside. It was
late, way past bedtime and my mom was probably calling for me to come
inside. I was looking at the sky. There wasn't a single cloud on the sky
and I could easily see the stars. I remember... looking up at them and
just feeling a deep and profound sense of wonder and awe, not to mention
feeling so immensely curious about what was out there. As a child, the
world felt so big, so full of wonders and magic. It seemed like with
your friends, when we were playing and lost in our fantasy worlds, we
could accomplish anything. Even save the world if we had to. These
emotions are feelings I have long forgotten now. I am now 24 years old, I
have long since quit school and I am now far into the world of adults,
with all the worries and problems and responsobility that entails. I
feel these emotions belong to another world, another reality. And I
believed for the longest time it wasn't possible to return to it.
That
was until I played Mother, also known as EarthBound Zero to western
fans of the game. When I played Mother, all these emotions came back to
me, like memories I thought I had lost. They... flooded me, and shocked
my mind and for once in the longest time, I felt like a child again.
Again the world felt big and full of wonders, again I could feel how
powerful your imagination can be. Again, I felt like I could accomplish
anything, even... saving the world.
How do you review something
like that? How do your review anything that has such an amazing effect
on you? How can you even begin to review something that more or less
changes your life and makes you feel like no other game ever has? Well, I
might as well start with the reason why I became interested in the
series to begin with.
Mother is very centered around music, and
I've always been a huge music lover. Music is as important to me as air,
food or sex. It's something I cannot live without. Hell, even the name
Mother is allegedly inspired by a John Lennon song of the same name.
Before I knew much about the games, I pretty much knew that Earthbound
was a popular RPG on the SNES that had become somewhat of a cult
classic. I played Earthbound a few times but found it hard to get into,
it was too weird, too childish and just all around not my kind of game.
Then... I heard Eight Melodies. Not the ones from Earthbound, mind you,
but the ones from Mother, the first game. And the melodies... did
something to me. Something I never thought music was capable of without
associating it with something. They made me cry. I cried and cried. And
every time I hear the Eight Melodies from Mother, I cry. I didn't even
know why. I had never heard them before, nor had I ever played any of
the games. Then... I realized why. The Eight Melodies reminded me of
what I had lost for so long, my childhood. Just the Eight Melodies alone
brought back all these feelings I felt as a child. It was an overload
to my brain and still is. The greatest feeling they make me feel is
love. Not the shallow kind of love you feel when you're in love with
someone. But the kind of love a mother feels for her child, and the kind
of immense and immeasurable love a child feels for his mother. Not
sexual, not perverted, but pure. Pure as light itself. It was that kind
of love I felt when I heard it. And the Eight Melodies from Mother was
the reason I wanted to play Mother, not any of the sequels. And while
playing, whenever I got stuck, whenever I was in peril, whenever I felt
afraid and willing to quit the whole thing, I went into my inventory,
picked up the Ocarina I got in Magicant, and I played the melodies I had
gathered so far. Just hearing them, just 3-4 of them, gave me the
strength to carry on because I wanted so badly to complete the song by
getting all the melodies.
But I'm getting a bit ahead of myself.
You are probably wondering what Mother is and what it's about. Well,
Mother actually spans several years and several decades. It begins in
the early 1900's, when George and Maria are abducted by an alien
species. Among them, Maria becomes the mother to one of the aliens,
Giegue (known as Giygas in the sequel) and raises him as her own. George
on the other hand studies the aliens and learns about their greatest
weapon PSI, which is basically a form of telekinesis. He takes what he's
learned about this back to Earth, angering the aliens. It is unknown
what happens to Maria but basically, in 1989 Giegue has launched a
full-scale alien invasion on Earth as revenge for humans aquiring the
PSI weapon. You play as Ninten, a descendant of George who posesses such
PSI powers and one day things are a little... weird. Inanimate objects
become animated, animals go crazy, people go crazy or turn into zombies,
strange alien creatures appear and to put it short, everything is going
to hell. You use your grandfather's diary to enter a strange realm
known as Magicant where you meet Queen Mary, who in reality is Giegue's
mother Maria, who instructs you to find Eight Melodies on Earth that she
has forgotten. Aided by some friends you meet along the way, including
the prodigy Loid who always gets picked on for his intelligence, the
sweet and loving Ana who despite her weak appearance as a young girl
posesses incredibly strong offensive PSI powers, and the gang leader
Teddy who is handy with a knife, you set out on a great journey to
collect the Eight Melodies from different strange sources and to stop
the alien invasion. In the end, none of your weapons can stop Giegue. He
is too powerful for that. You realize the only thing that can stop him
are the Eight Melodies that you have to sing to him with all your heart,
as these Eight Melodies are the lullaby Maria used to sing to Giegue
while raising him. In the end, these melodies remind Giegue of the love
and comfort he felt from Maria and convinces him to retreat.
Needless
to say, Mother's plot buried deep into my soul, it got under my skin in
a way no other game ever has. I literally could barely sleep for days
while playing this game, and I think the reason it resonates so deeply
with me is because it awakens my maternal instinct and during the whole
game, I played for the simple reason of giving Giegue the love he
deserved. I wanted him to feel love again. It felt a bit like adopting a
lost child who had forgotten what love is. And also the way it uses
music as a central plot device felt unique to me. Sure other games like
Zelda Ocarina of Time did the same but... Mother did this way before
Ocarina of Time and did it in a much more profound way in my opinion.
The Eight Melodies you collect are so powerful that I would call it
simply the best single song in NES history. Sure, it isn't as memorable
as Super Mario Bros., Zelda or Metroid or Mega Man, but it has become a
part of me in a way no other NES tune ever has. No 8bit tune in the
world has given me such profound deep emotions and I just cannot
understate how incredibly good the music in this game is. I can truly
believe that the Eight Melodies can inspire anyone to remember the love
they felt in their childhood, and if they didn't have a childhood, this
song can make them long to have one again. It is simply amazing. And the
Eight Melodies resounded almost constantly in my head while playing the
game. Like Ninten, I remember them, and probably will for all time. It
is likely that when I have a child of my own, I will sing this lullaby
to it. And when it's old enough, I will let it play Mother.
Graphically,
Mother isn't all that impressive, but at the same time it is near
impossible to find anything bad to say about the graphics. They are
quite cartoony and at times makes me feel like I'm watching a Peanuts
episode, so the game has a very unique style and atmosphere that I think
adds to the game's childish nature. Most of the enemy sprites don't
even look threatening and are at times outright adorable. You feel bad
killing some of these enemies. At times I felt the enemies were like
something taken out of a fantasy book or a child's imagination, which
made them very powerful to me. Especially in Magicant I encountered
enemies I couldn't even think up if I tried, and I would dare call
Mother the most refreshing and original game I've played in a long time.
After so many cookie-cutter RPG's with dragons, elves and other Western
archetypes, it feels wholeheartedly inspiring to play a Japanese RPG
like this that dares to go for a modern day setting and actually use
some real imagination for once. I would rather play Mother over any
Elder Scrolls game any day. As I stated, the graphics aren't that
impressive or even realistic but the style makes this game simply
impossible to not remember or take with you. A lot of locales are
genuinely creepy and the atmosphere is at times incredible for an 8bit
game. I'll also add that the graphics made the game feel really big and
vast as the game is simply just one big world you are exploring without
any load times except for when you go into buildings. This is just
incredible for a NES game in my opinion.
Now, I've said a lot of
nice things about Mother so far but if there is one thing I feel draws
it back then it is the gameplay. I don't really mind turnbased RPG
combat but I felt the game had a way too big abundance of random
encounters. Even with the Easy patch I added that allegedly reduces the
number of random encounters, it was way too many and at times after
finishing one battle, just stepping one tile brought up another one and
it was aggrivating. Trust me when I say that Mother hasn't aged well in
terms of the gameplay. The actual combat mechanics themselves work fine
though and you have a choice between attacking (basically using the
weapon you have equipped) or using a PSI attack (though only Ninten and
Ana were capable of using PSI powers to my knowledge). You can also
guard, run away, use an item or set the combat to Auto, though I always
preferred having control for more powerful enemies or groups of enemies.
You'll spend most of the game going from town to town and in each town
you have several options of going to stores (you get an allowance from
your dad via telephones) where you can buy new weapons and items, going
to hotels to rest (replenishing Hit Points and PSI Points), going to
McDonalds to hang out (since it's America obviously) and have a burger,
or go to a hospital in case you are wounded. Most towns also have
exclusive buildings. Mother is a game where you'd want to talk to all
the NPC's as this can often result in hilarious dialogue or situations.
Unlike most RPG's where I feel NPC's are boring and only filler, Mother
did a great job at making all the NPC's feel interesting and quirky. At
its heart though, Mother is a straight turn-based party RPG where you
have to take care of your party members and grow stronger. There is a
lot of grinding involved although the Easy patch cuts down on this
heavily so getting it is recommended for beginners or people who don't
like grinding.
As previously stated, the music in Mother is some
of the best I have heard from a NES game. It ranks up there with
masterpieces such as Zelda and MegaMan. I often found myself humming
along to the music as I played and there is a great variety of
influences too, ranging from rock to pop music and as stated, I'd dare
say Eight Melodies is the best piece of 8bit NES music ever made. The
enormous power contained in those notes is enough to make me cry every
time I hear it. And it was the sole reason I started playing the game.
The sounds are great too, especially the PSI attack ones.
Scores:
Gameplay: 7/10
Story: 10/10
Graphics: 10/10
Sound: 10/10
Total Score: 8/10
In
summary, Mother isn't only one of the best RPG's I've played, it isn't
even just one of the best NES games I've played. While it ranks in my
top 10 NES games at the moment, this game is one of the best games of
all time for me. It touches something inside me, something no other game
I've played has touched. It makes me feel like a mother and a child,
both at the same time. It brings me back to a world I thought I had
lost, brings back emotions I thought I had forgotten. While playing
Mother, I am a child again, and it is the reason I consider it such an
incredible game. It is more than just a game, it is pure art. And
playing it, I could feel that this was not only a personal game for
Shigesato Itoi, who designed and directed this masterpiece, but also it
has become a personal game for me.
Mother is a game I will
remember until I die, a journey I will take again and again. It reminds
me and all who have played it, that love, pure love that a mother feels
for her child, is the most powerful emotion of all, and can bring even
an alien Tyrant to his end...
- Alyxx
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