Originally posted at Accursed Farms Forums on November 4th 2011.
FALLOUT 3
Platform: PC (Windows Live)
Released: 2008
Genre: RPG
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Buy on Steam
I'm
not much of a RPG fan. Since I didn't grow up with many RPG titles,
it's a genre I've always found it difficult to get into, always having
associated it with cliché DnD games featuring wizards, orcs and other
typical fantasy elements. Throughout the 90's, all I associated with
RPG's was stuff like Final Fantasy, Diablo and I was never exposed to
any of the cult classics such as Earthbound or Terranigma. As a result, I
was more used to playing pure action titles, and in a lot of ways you
could say I prefer killing enemies with a shotgun over using magic and
swords. Therefore it was sort of a mindblowing experience to play
Fallout 2 for the first time. Since I hadn't played the first game I
didn't exactly know what to expect. Judging by the screenshots and cover
art it looked to be something unique though, I could tell that much.
Fallout 2 absolutely blew me away. It was like a breath of fresh nuclear
air to play a RPG that sort of didn't really feel like any RPG, it felt
like more of a turn-based action game and that's what I liked about it.
And something about the post-nuclear universe, ripe with movie
references, awesome weapons and tons of interesting quests to do, just
drew me into the game like nothing I had experienced. I can blame
Fallout 2 for missing almost a month of school when I was in junior
high. I mean, Fallout 2 was the only game so far that let me become a
slutty pornstar who, when she wasn't starring in another porno
masterpiece, was using her sexual skills to fuck a guy until he exploded
so she could get her car back. Fallout 2, as a result, has become one
of my all-time favourite PC games. Naturally, when I heard they were
working on a Fallout 3, I was hyped and I had all sorts of expectations.
I should probably have left those expectations at the door...
Fallout
3 takes place about 36 years after Fallout 2 and instead of a more
Southern feel we're placed in and around the ruins of Washington DC, in
what the game refers to as the "Capital Wasteland". While this does help
it distance itself from previous titles, I was hoping for a more
different setting, and I think Brian Fargo himself pointed out that the
presence of supermutants in this region sort of feels off because he
originally intended them to be limited to the regions of the previous
titles. Fittingly the game starts inside a vault, namely Vault 101,
which as an experiment has allegedly not been opened after the nuclear
war. This enclosed environment gives plenty of opportunities for you to
get used to the controls of the game and attempts to make the character
creation a more integrated experience with the game. As you start out as
a baby, the first thing you do is setting your SPECIAL points, and for
those not initiated into the character creation of the Fallout
franchise, SPECIAL refers to the 7 basic character traits; Strength,
Perception, Endurance, Charisma, Intelligence, Agility and Luck, all
strongly affecting the game experience and how you play the game. As you
grow up and learn how to interact with the world, use your PIPBoy (a
wristcomputer that keeps track of your stats, inventory, quests and
such), and you also get to set 3 basic skills through a funny little
test called the GOAT.
As you progress through the game and earn
XP by completing quests and kill enemies, you gain levels, and on each
level you get to pick a perk and upgrade your skills to further form
your character. In this sense, the game feels very familiar to earlier
titles, though since you don't pick any traits during the character
creation like in earlier titles, these are forced to become perks you
pick up later in the game. As a result, I was a bit annoyed that stuff
like "Black Widow" and "Bloody Mess" and especially "Animal Friend"
perks couldn't be applied at the start of the game, like you could in
Fallout 2 where you can have delicious bloody mess from the very
beginning.
One of my main criticisms with the game has to be the
weapons. In Fallout 2 each weapon felt powerful and rewarding to pick
up, but in Fallout 3 the weapons overall feel very weak, and the whole
gimmick that they start breaking after a while gets annoying fast,
though for the most weapons it's easy to find weapons to repair with.
What I dislike about the repair system is that it feels very limiting.
For instance, you can't use any scrap metal or similar guns, you have to
use pretty much the exact same gun to repair with, which results in you
walking around with a broken gun with a ton of ammo that you can't use
simply because you have to find the exact same weapon or distinctly
similar to repair it. The combat shotgun in particular was a
disappointment. Let's compare the shotguns from Fallout 3 and Fallout 2
for a moment. In Fallout 2, the combat shotgun is a black motherfucking
AUTOMATIC shotgun that has a burst fire option that literally tears your
enemies apart in one go, which made it one of my fav weapons in Fallout
2 because while it used up a lot of AP, it paid off in spades. Now
let's look at the Fallout 3 combat shotgun. It's a barrel-loaded shotgun
that not only breaks easily, it's only effective when fully repaired
and mostly against weak enemies. It feels like a downgrade for me as I
was really looking forward to using an auto shotgun in a FPSRPG. Why
there aren't more autoshotguns in FPS'es amazes me.
The other
weapons do their job well, my favourites being the Chinese Assault
Rifle, the UZI and the powerful Tri-Laser rifle. But the way they fire
feels very off. I think it's because how well you hit your enemies isn't
at all based on how well you actually aim. The game uses a sort of
smart auto-aim based heavily on how high your Luck and weapon skills
are, kind of like in earlier Fallout titles. The only difference is that
this worked in 2D because you had no way to actually aim in realtime in
those titles, but in a FPS title this definitely ends up as an
annoyance, especially when using a sniper rifle and you KNOW you are
dead center on a guy's head but you miss just because your weapon skill
is low, your Luck is low or because the game just right out decides to
piss you off. The VATS system is probably an attempt at working the
turnbased AP system from older titles into the game, but it absolutely
falls flat as while it helps you achieve more cinematic kills that look
great in screenshots, it wears heavily on your weapon and basically ends
up feeling like a useless gimmick that doesn't really add anything to
the game experience, though watching a head explode in closeup
slow-motion IS as satisfying as it sounds.
The enemies in the
game range from mutated insects such as cockroaches and ants, though you
will also stumble upon raiders, slavers, and even supermutants. In the
more dungeon-like levels of the game you are more likely to meet ghouls
however, the feral kind being the dangerous kind. Strangely enough the
enemies level up along with you so the game never ends up feeling too
easy, though to me that's actually a good thing.
The
main quest in Fallout 3 basically sees you searching for your father
throughout the Capital Wasteland. The standout moment of the game is
definitely how you actually find him. In a vault where the brilliant Dr
Braun (the inventory of the famous G.E.C.K. from Fallout 2) has gone
insane and locked its inhabitants in a computer simulation ala Matrix,
you enter the simulation to deal with him there. Inside this simulation
you are forced to do very morally wrong actions which WILL lower your
karma, or as an option you can just kill off all the inhabitants, which
grants you a massive karma boost. Aside from that, the main quest ends
up feeling very cliché as it sees you joining the Brotherhood of Steel
(the so-called good guys in the game), pitting you up against the
Enclave as the omnipresent oppressive force. While it does grant for a
lot of great FPS action, it does feel you're not left with much of a
choice in the end, and unless you have Broken Steel installed, be
prepared to not be able to play the game after ending the main quest.
The
sidequests are often far more interesting and morally grey. For
instance, the game allows you to basically become a massmurdering SoB by
giving you the opportunity to blow up an entire settlement for a good
price, granting you a massive negative karma boost. Later on in the
game, you're even allowed to do some slavery and help a settlement of
slavers. Of course, you can be a goody two-shoes hero and do the
opposite of these things, but for me, the fun comes from how you are
free to do these things. The only thing I do really dislike though is
that the game doesn't progress unless you do some good things, so if you
plan to be evil, you will most likely end up as a morally grey
anti-hero. Other than that, I feel the game is a great deal less
over-the-top than Fallout 2, and lacks a lot of the more adult material I
experienced in F2, where as previously mentioned you could become a
pornstar. In Fo3, you're not even able to have sex with anyone, though
you might get close one time. It feels like the game is trying to cather
to a larger audience and as a result, it feels very tame in comparison
to F2.
Traversing
in Fallout 3 is also a big problem in of itself. Often you are forced
to travel vast distances by foot as you cannot use the fast travel
option until you've discovered a place to fast travel to. While you
might encounter a few enemies to slay and loot, this is a very tedious
experience and ends up slowing the game down massively. In Fallout 1 and
2 you never had this problem because you used an overworld map between
towns and rarely had to see the actual wasteland as you walked. Of
course, to remedy this, the main map in Fallout 3 is a lot smaller than
it was in earlier titles, so it does feel more cramped. Basically, I
wish they used the same system as in Fallout 1 and 2 where, if a
character pointed out a location to you, you could fast travel there
immideately. And while the Capital Wasteland probably wouldn't allow for
it, a car would be nice. I mean, there are tons of cars in the game,
but none of them drivable? It feels like ANOTHER downgrade from Fallout 2
where traversing the wasteland was a cruise once you got the
Highwayman. Here you are basically forced to become yet another
pedestrian. I'd rather play RAGE...
And another thing that makes
Fallout 3 a bit boring is the obvious lack of any weather effects, I
mean come on, Oblivion had at least SOME weather effects, would it be so
hard to add a little rain? And the incredibly monotone level design is
another problem. While it stays true to earlier titles, the lack of
variety in design wears on you rather quickly as EVERY dungeon more or
less looks identical. I don't know if they were being lazy or something
or if the game just suffers from an attempt to add as much content as
possible on the cost of making everything look the same. There's also a
constant greenish hue over the game that further makes the game look
boring. After playing this for an hour or two I feel myself craving
other colours than a constant GREEN. It suffers from the same problem as
Gears of War where everything is gray and Deus Ex HR where everything
is piss yellow. Come on, is it really such a bad thing to have some
graphical variety in the game?
One
of the redeeming factors of Fallout 3 though is the voice acting, which
is pretty good for the most part. Almost too good since the character
animations are pretty much the same as in Oblivion, only slightly
updated, so they end up looking really dated, especially when you
compare the facial animation to games like Deus Ex HR or LA Noire, or
even Half-Life 2. Hearing Ron Perlman doing his "war never changes"
speech really helps set the tone for the game and keep the continuity
with the older games in the franchise. Liam Neeson does a decent job as
your father but ends up feeling a bit flat, as Liam Neeson often does.
Other than that, you quickly notice they recycle a lot of voice actors
for different roles, so sometimes I wonder if a character is someone
I've met before, though I suppose with the number of characters in this
game, getting a different actor for each would require a ton of voice
actors.
The music is also pretty decent, and is mostly very
atmospheric like in the older games, though this is probably the first
game that has real music in the actual gameplay as you have some radio
stations to tune in to, the most notable being Galaxy News Radio, which
broadcasts pre-50's oldie music. It's kind of surreal to listen to
Billie Holiday sing about love when you're slaughtering a bunch of
ghouls with a shotgun, though I can probably thank this game for
introducing me to such old music as I probably would never have sought
it out by myself.
That was quite a review, so how can I sum up this game?
While
Fallout 3 does a good job at bringing Fallout to the FPS genre, it does
feel very tame in a lot of ways, especially compared to Fallout 2. It
feels a bit unfinished too for a lot of reasons, not only because the
engine is quite buggy and you'll often find glitches and random crashes
happening. I feel that there was a lot of wasted potential for a truly
stellar title here and Bethesda was probably more occupied with just
making an Oblivion with guns, which is pretty much what I should've
expected to begin with.
But despite these shortcomings and it being a
lackluster followup to one of the greatest RPG's of all time, it's an
enjoyable and addictive game and I did have fun playing it. But it isn't
any Fallout 2. It does get plus points for being highly modable though,
so if you're tech-savvy enough, I suppose a lot of the bad things about
it could be remedied using mods.
It gets 5 out of 10 Nuka Colas.
- Alyxx
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